By Paul Trebilcox-Ruiz

This extraordinary brief ebook walks you thru developing wonderful leisure apps for one of many most modern Android systems. Android television Apps improvement: construction Media and video games will demystify the various most up-to-date APIs and current the instruments precious for development functions that run on Android TV.

Walking via instance purposes, you'll research the vocabulary essential to resolve real-world difficulties and the way to offer your content material at the tv via Android. as well as sensible code examples, you'll find out about numerous layout concerns that would make utilizing your apps an stress-free adventure for users.

What you'll learn:

how one can layout for Android TV
easy methods to create a media app for Android TV
What are the sport design/development issues for Android TV
tips to distribute Android television apps

Audienceevelopers with a few event with Android improvement who're attracted to construction purposes for the Android television platform.

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Additional info for Android TV Apps Development: Building for Media and Games (Protocollen Voor De Ggz)

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Creating the Data Before you start working in your BrowseFragment, you will need to plan out the data for the content that you want to display to your users. In a production app, you would more than likely want to store this data somewhere online or have an API that delivers the data to your app so that you can easily deliver new content or adjust what your users see based on their use habits. In order to reduce complexity and focus on the Android TV platform, the Media Player app that you are building will simply store the content data in a JSON file within the app and read that into the BrowseFragment.

You will also need to override onCreate and associate a layout with PlayerActivity. xml layout file. Under xml/layouts, create a new Android layout file and name it activity_player. The layout will consist of two main parts: the VideoView and a new fragment called PlayerControlsFragment that you will write soon. PlayerControlsFragment" /> Back in PlayerActivity, at the end of onCreate, you will need to retrieve the VideoView and data. Once you have both member variables initialized, you can call setVideoPath on the VideoView to set the Video object’s URL as the media source.

You will need to check the data item type associated with the view to see if it is a Video object, and if it is, pass it to the VideoDetailsActivity as an extra when starting the new activity. EXTRA_VIDEO, video ); startActivity( intent ); } } When your onItemClick method is defined, you will need to associate it with MainFragment so that the app knows to call onItemClicked when an item is clicked. You can do this by adding the following line as the last item in onActivityCreated. xml so that it can be launched.

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